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Split

Halflings can create duplicates of themselves.

Split. As an action, you may halve your current and maximum HP to create a duplicate of yourself. This duplicate is not a clone nor a simulacrum, it is you.

In combat, your duplicate appears adjacent to you and begins their turn immediately after yours.

Splitting does not duplicate equipment or clothing. Any magical effects targeting the splitting creature, such as Hex or Bless, transfer to one of the duplicates at the caster’s discretion. Any conditions affecting the splitting creature remain on one of the duplicates at the splitting creature’s discretion.

Split creatures draw from the same source of magical energy. Split creatures that were concentrating on a spell must all remain concentrating to maintain the effect.

Split creatures cannot rest.

Resorb. As an action, you may resorb into any duplicate you can touch. You add your current HP, maximum HP, and any levels of exhaustion to theirs. Any magical effects targeting you, such as Hex or Bless, transfer to the duplicate at the caster’s discretion. Any conditions affecting the resorbing creature do not transfer to the duplicate.

Reduce. When a duplicate dies, their counterparts gain one level of exhaustion. When the duplicates resorb (or when only one remains), their levels of exhaustion, current HP and maximum HP scores are added together. The resulting individual gains the stunned condition until they complete a long rest.