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Cultures

Goldbreak
Human Industrialist

Common

Goldbreakers believe that the natural world should be improved, shaped, and exploited to enrich society.

Features: Goldbreak,

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Oarmar
Sea Dwarf

Uncommon

The Oarmar are a hearty seafaring people that live on fleets of ships, flotillas, and barges.

Features: Oarmar,

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Ovar
Mountain Dwarf

Ovar

Stonecunner

A class or culture based on all the things people want stonecunning to work on. Rock druid. Secret doors, tremorsense, burrow speed. Stonecunning subs in for perception on rocks and cut stone. Stoneskin. Mold Earth. Flesh to and from stone. Meld into stone. Just do druid stuff with rocks. Touch of gnome. Sensitivity to sunlight, can't use non metal weapons. Heavy armor only. Material components in ore form at 10x weight. Crazy Bin.

Features: Ovar,

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Pun-Pun
Kobold, Dragon Zealot

Uncommon

A culture based around worshipping a specific dragon and doing their bidding.

Features: Draconic Patron

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Westhill
Human, Naturalist

Common

Naturalists typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: orc curses, elvish musical expressions, dwarvish military phrases, and so on.

Features: Bonus Language

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