Goldbreak
Human Industrialist
Common
Goldbreakers believe that the natural world should be improved, shaped, and exploited to enrich society.
Features: Goldbreak,
Goldbreakers believe that the natural world should be improved, shaped, and exploited to enrich society.
Features: Goldbreak,
The Oarmar are a hearty seafaring people that live on fleets of ships, flotillas, and barges.
Features: Oarmar,
A class or culture based on all the things people want stonecunning to work on. Rock druid. Secret doors, tremorsense, burrow speed. Stonecunning subs in for perception on rocks and cut stone. Stoneskin. Mold Earth. Flesh to and from stone. Meld into stone. Just do druid stuff with rocks. Touch of gnome. Sensitivity to sunlight, can't use non metal weapons. Heavy armor only. Material components in ore form at 10x weight. Crazy Bin.
Features: Ovar,
A culture based around worshipping a specific dragon and doing their bidding.
Features: Draconic Patron
Naturalists typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: orc curses, elvish musical expressions, dwarvish military phrases, and so on.
Features: Bonus Language
Hold on to the old ways. Insular. Very 1e druid.
Features: Skill Proficiency (Deep Roots), Speak with Plants