Asphodir
Genasi of Fork
Rare
Asphodir are a rare product of raw elemental magic.
Features: Elemental Legacy
This campaign setting uses the rules for Ancestry and Culture found in Ancestry & Culture: An Alternative to Race in 5e, originally designed by Eugene Marshall. Use the rules for mixed ancestral traits to generate characters with mixed ancestry, such as half-elves and half-orcs.
Common ancestries can be found just about anywhere, and their dominant cultures coexist in relative peace.
Uncommon ancestries are often limited to certain regions, have insular cultures, or are racially stereotyped as divines, mutants, or monsters. They almost always attract attention when removed from their cultural origin.
Rare ancestries are the product of magical intervention. As such, they cannot propagate. Offspring of creatures with these ancestries get their ancestries from their grandparents.
Asphodir are a rare product of raw elemental magic.
Features: Elemental Legacy
The Branchborn are a mysterious and ancient race of sentient plants with a deep connection to the natural world.
Features: Damage Resistance (Bludgeoning), Damage Vulnerability (Fire), Interwoven Protection, Long-Limbed, Root, Treelike Appearance
Clockwork are sentient constructs built by magical craftsmen using a combination of magic, machinery, and rare materials.
Features: Clockwork Proficiency, Given Ability, Given Form, Integrated Components
Bearded, stocky, and durable, dwarves can live in inhospitable places, eat indigestible food, and imbibe poisonous drink.
Features: Ancestral Toughness, Damage Resistance (Poison), Darkvision, Resilience Against Poison
Lithe and slight, elves have remarkably soft skin and sharp features. They are instantly identifiable by their long, pointy ears and large, bright eyes. They tend to live their exceptionally long lives in safe, naturally defensible areas.
Features: Darkvision, Fey Blood, Keen Senses, Reverie
Elysir are a product of celestial intervention usually stemming from deific meddling, a granted Wish, or conception taking place off the Material Plane.
Features: Celestial Legacy, Damage Resistance (Radiant), Damage Vulnerability (Necrotic)
Also known as the Dragonborn of Fork, Ghidorn are the humanoid descendants of dragons.
Features: Claws, Cold-blooded, Draconic Accession, Tail, Wings
Short, knobby, and exaggerated, gnomes populate weird and dangerous areas teeming with ancient magic.
Features: Ancestral Cunning, Ancestral Nimbleness, Darkvision, Earthbound, Lucky
Slippery and tough, goblins can be found everywhere.
Features: Darkvision, Fey Blood, Giantslayer, Powerful Build, Slippery
Small, nimble, and often barefoot, halflings can be found in bustling cities and pastoral countrysides in equal measure.
Broad and imposing, hobgoblins have tough skin, thick skulls, hard bones, and disciplined minds.
Features: Bonesnapper, Damage Resistance (Psychic), Fey Blood, Hard to Kill
Short-lived and plain, humans concentrate wherever the weather is mild and food is abundant.
Features: Hard to Kill, Manifest Destiny, Reckless Instinct
Lizard-like and diminutive, kobold broods populate foothills and mountains. They are often found occupying ancient ruins, abandoned mines, and other vacated settlements and structures.
Features: Cold-blooded, Darkvision, Tail
Selkies are rare human-pinniped shapeshifters that sometimes inhabit the shores of freezing lakes and seas.
Features: Alluring Song, Damage Resistance (Cold), Hold Breath, Seal Skin
The Simeon are the humanoid ancestors of intelligent apes.
Features: Prehensile Tail
Also known as the Tiefling of Fork, Tartir are a product of fiendish intervention.
Features: Damage Resistance (Fire), Damage Vulnerability (Radiant), Darkvision, Infernal Legacy
Completely ignore batshit 2e ecology. Come up with something sane and original.
Features: Tortle
You may roll for your character's height and weight on the Random Height and Weight table. The roll in the Height Modifier column adds a number (in inches) to the character's base height. To get a weight, multiply the number you rolled for height by the roll in the Weight Modifier column and add the result (in pounds) to the base weight.
| Ancestry | Rarity | Base Height | Base Weight | Height Modifier | Weight Modifier |
|---|---|---|---|---|---|
| Asphodir | Rare | as parents |
as parents |
as parents |
as parents |
| Branchborn | Uncommon | 11" + (25 × age)½ |
(1 × age) lb. |
+ 2d6 |
+ (age / 1d4) lb. |
| Clockwork | Rare | as given form |
as given form |
as given form |
as given form × 2 |
| Dwarf | Common | 3' 9" |
125 lb. |
+ 2d4 |
× 2d6 lb. |
| Elf | Common | 4' 6" |
90 lb. |
+ 2d8 |
× 1d4 lb. |
| Elysir | Rare | as parents |
as parents |
as parents |
as parents |
| Ghidorn | Uncommon | 5' 4" |
180 lb. |
+ 2d10 |
× 2d6 lb. |
| Gnome | Common | 2' 11" |
35 lb. |
+ 2d4 |
× 1 lb. |
| Goblin | Uncommon | 2' 10" |
40 lb. |
+ 2d8 |
× 2 lb. |
| Halfling | Common | 2' 7" |
35 lb. |
+ 2d4 |
× 1 lb. |
| Hobgoblin | Uncommon | 5' 2" |
130 lb. |
+ 2d10 |
× 2d4 lb. |
| Human | Common | 4' 9" |
115 lb. |
+ 2d10 |
× 2d4 lb. |
| Kobold | Uncommon | 2' 2" |
30 lb. |
+ 2d4 |
× 1 lb. |
| Orc | Common | 4' 5" |
120 lb. |
+ 2d10 |
× 2d4 lb. |
| Selkie | Uncommon | 4' 9" |
115 lb. |
+ 2d10 |
× 2d4 lb. |
| Simeon | Uncommon | 5'2 |
90 lb. |
+ 2d8 |
× 2d4 lb. |
| Tartir | Rare | as parents |
as parents |
as parents |
as parents |
| Tortle | Uncommon | 5' 4" |
270 lbs. |
+ 2d4 |
× 2d6 lb. |