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Ancestries

This campaign setting uses the rules for Ancestry and Culture found in Ancestry & Culture: An Alternative to Race in 5e, originally designed by Eugene Marshall. Use the rules for mixed ancestral traits to generate characters with mixed ancestry, such as half-elves and half-orcs.

Ancestral Rarity

Common ancestries can be found just about anywhere, and their dominant cultures coexist in relative peace.

Uncommon ancestries are often limited to certain regions, have insular cultures, or are racially stereotyped as divines, mutants, or monsters. They almost always attract attention when removed from their cultural origin.

Rare ancestries are the product of magical intervention. As such, they cannot propagate. Offspring of creatures with these ancestries get their ancestries from their grandparents.

Elf

Common

Lithe and slight, elves have remarkably soft skin and sharp features. They are instantly identifiable by their long, pointy ears and large, bright eyes. They tend to live their exceptionally long lives in safe, naturally defensible areas.

Features: Darkvision, Fey Blood, Keen Senses, Reverie

View Elf

Halfling

Common

Small, nimble, and often barefoot, halflings can be found in bustling cities and pastoral countrysides in equal measure.

Features: Join, Split

View Halfling

Kobold

Uncommon

Lizard-like and diminutive, kobold broods populate foothills and mountains. They are often found occupying ancient ruins, abandoned mines, and other vacated settlements and structures.

Features: Cold-blooded, Darkvision, Tail

View Kobold

Tortle

Uncommon

Completely ignore batshit 2e ecology. Come up with something sane and original.

Features: Tortle

View Tortle

Vital Statistics

Random Height and Weight

You may roll for your character's height and weight on the Random Height and Weight table. The roll in the Height Modifier column adds a number (in inches) to the character's base height. To get a weight, multiply the number you rolled for height by the roll in the Weight Modifier column and add the result (in pounds) to the base weight.

Ancestry Rarity Base Height Base Weight Height Modifier Weight Modifier
Asphodir Rare

as parents

as parents

as parents

as parents

Branchborn Uncommon

11" + (25 × age)½

(1 × age) lb.

+ 2d6

+ (age / 1d4) lb.

Clockwork Rare

as given form

as given form

as given form

as given form × 2

Dwarf Common

3' 9"

125 lb.

+ 2d4

× 2d6 lb.

Elf Common

4' 6"

90 lb.

+ 2d8

× 1d4 lb.

Elysir Rare

as parents

as parents

as parents

as parents

Ghidorn Uncommon

5' 4"

180 lb.

+ 2d10

× 2d6 lb.

Gnome Common

2' 11"

35 lb.

+ 2d4

× 1 lb.

Goblin Uncommon

2' 10"

40 lb.

+ 2d8

× 2 lb.

Halfling Common

2' 7"

35 lb.

+ 2d4

× 1 lb.

Hobgoblin Uncommon

5' 2"

130 lb.

+ 2d10

× 2d4 lb.

Human Common

4' 9"

115 lb.

+ 2d10

× 2d4 lb.

Kobold Uncommon

2' 2"

30 lb.

+ 2d4

× 1 lb.

Orc Common

4' 5"

120 lb.

+ 2d10

× 2d4 lb.

Selkie Uncommon

4' 9"

115 lb.

+ 2d10

× 2d4 lb.

Simeon Uncommon

5'2

90 lb.

+ 2d8

× 2d4 lb.

Tartir Rare

as parents

as parents

as parents

as parents

Tortle Uncommon

5' 4"

270 lbs.

+ 2d4

× 2d6 lb.