Faith Healer
You rob the sick and desperate.
Faith Healers rely on a blend of charisma, theatrics, and a touch of trickery to project an image of piety and miraculous power. Their proficiency in religion allows them to speak convincingly about divine matters, while their mastery of sleight of hand grants them the ability to perform dazzling feats that appear to be divinely inspired.
Background Traits
Faith Healer Proficiency
Faith Healers are proficient in the Religion and Sleight of Hand skills.
Polyglot
You can speak two additional languages.
Deceptive Divinity
Years spent traveling the land and peddling your wares have honed your ability to deceive with a pious facade. You possess the following benefits:
Colloidal Silver Tongue. You can leverage your reputation as a faith healer to extract coin from the gullible. When attempting to sell an "essential oil," "spiritual crystal," "blessed potion," or other product of dubious effectiveness, you can make a Religion check in lieu of a Persuasion or Deception check to use your seemingly divine connection to promote the item.
Staged Miracles. When attempting to stabilize a dying creature or diagnose an illness, you can make a Dexterity (Sleight of Hand) check instead of a Wisdom (Medicine) check. On a success, you can create a convincing illusion of divine intervention (DM determines the specifics of the illusion). This check does not stabilize dying creatures or diagnose illnesses.