Elysir
Elysir are a product of celestial intervention usually stemming from deific meddling, a granted Wish, or conception taking place off the Material Plane.
Elysir look like their parents, but do not inherit any of their parents' other ancestral traits. They may have subtle physical characteristics that hit at their celestial legacy, such as:
Unusual skin color, such as a pale, bronzed, or shimmering hue.
Unusual eyes, such as eyes that change color, or eyes with multiple irises.
Supernatural aura, such as a feeling of peace or serenity, or a faint halo when backlit by the sun.
Celestial birthmark, runes or other design that would easily be mistaken as a tattoo.
Preternatural grace, appearing to float or glide rather than walk.
Ancestral Traits
Age
Elysir mature at the same rate as their parents, but can live up to twice as long.
Speed
Elysir have the same speed as their parents.Size
Elysir have the same range of height and weight as their parents.
Random Height and Weight
You may roll for your character's height and weight on the Random Height and Weight table. The roll in the Height Modifier column adds a number (in inches) to the character's base height. To get a weight, multiply the number you rolled for height by the roll in the Weight Modifier column and add the result (in pounds) to the base weight.
| Base Height | Base Weight | Height Modifier | Weight Modifier |
|---|---|---|---|
as parents |
as parents |
as parents |
as parents |
Damage Resistance (Radiant)
You have resistance against radiant damage.
Damage Vulnerability (Necrotic)
You are vulnerable to necrotic damage.
Celestial Legacy
You are the product of divine intervention. As you grow stronger, the power associated with your divine awakens. At first, third, and fifth character level you gain spellcasting abilities.
You can cast each spell granted by your legacy once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the ancestry).
Choose one of the following:
Solar's Light. You know the light cantrip. Starting at 3rd level, you can cast the lesser restoration spell. Starting at 5th level, you can cast the daylight spell.
Couatl's Blessing. You know the resistance cantrip. Starting at 3rd level, you can cast the quetzal's feathers spell. Starting at 5th level, you can cast the protection from energy spell.
Deva's Guidance. You know the guidance cantrip. Starting at 3rd level, you can cast the augury spell. Starting at 5th level, you can cast the clairvoyance spell.
Planetar's Might. You know the true strike cantrip. Starting at 3rd level, you can cast the branding smite spell. Starting at 5th level, you can cast the [aura of might](#) spell.