Fork

Ghidorn

Also known as the Dragonborn of Fork, Ghidorn are the humanoid descendants of dragons.

Each Ghidorn has distinctive draconic features such as wings, claws, scales, and a tail, and their scales and wings come in typical reptilian shades of red, green, blue, and brown. Some Ghidorn, especially those with strong ties to their cultural identity, choose to dye their scales with more vibrant or exotic colors.

Ghidorn hatch from eggs and mature rapidly, reaching adolescence by age 4 and adulthood by age 15. They have a lifespan of around 180 years, although there are records of Ghidorn living for multiple centuries.

Ancestral Traits

Age

Young ghidorn mature rapidly after hatching. They reach adolescence by age 4, and adulthood by 15. They typically live to be around 180, but there are records of ghidorn living for multiple centuries.

Speed

Walk 25 ft. Fly 30 ft.

Size

Medium.
Random Height and Weight

You may roll for your character's height and weight on the Random Height and Weight table. The roll in the Height Modifier column adds a number (in inches) to the character's base height. To get a weight, multiply the number you rolled for height by the roll in the Weight Modifier column and add the result (in pounds) to the base weight.

Base Height Base Weight Height Modifier Weight Modifier

5' 4"

180 lb.

+ 2d10

× 2d6 lb.

Cold-blooded

Choose either a hot or cold climate. For the purpose of resisting Extreme Heat or Extreme Cold, you are considered naturally adapted.

Characters adapted to cold climates automatically succeed on saving throws against Extreme Cold, but roll with disadvantage on saving throws against Extreme Heat. Characters adapted to hot climates automatically succeed on saving throws against Extreme Heat, but roll with disadvantage on saving throws against Extreme Cold.

Wings

You have wings. Because of your wings, you have a flying speed. You can't use this flying speed if you're wearing medium or heavy armor. When you start your turn airborne, you must move at least half of your flying speed to remain aloft. You cannot hover in place, but you can circle to end your turn in the same space. Otherwise, you fall at the end of your turn.

Claws

You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d4 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Tail

You have a tail that helps you maintain balance. You have advantage on all Dexterity (Acrobatics) checks that would result in you falling prone.

Draconic Accession

As you grow in power, your wings strengthen and your scales harden. At 3rd level, and again at 5th, you may choose to either increase your fly speed by 10 feet or gain a +1 bonus to your Armor Class.